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3D Editor Commercial Version Screen
Shot
The
3D Editor Commercial Version has the following improvements over
the free version.
- Stable
All of the bugs, detected in the free version
have been fixed.
- Existing tools are highly optimized.
For example, the
number of computations required for editing groups at the polygon
sub-object level increase only linearly with total number of polygons
(and not exponentially). What this means is that, the commercial
version will still remain interactive while editing groups with over
10,000 polygons.
The Transform Gizmo has been dramatically
improved for the move transformation >> movement using the
transform gizmo is a lot smoother now.
Previously the default
size of camera & light objects was fixed and set to a fraction of
the world size. Now the scene camera and light objects are resized
dynamically so that their rendered size is always
constant.
- Additional tools
- Interface Improvements
Right clicking objects in the view
ports itself will pop the associated menu. Useful if the workspace is
hidden as in experts mode.
- Rich Model Gallery
3DSTATE provides lots of game quality
models as part of the 3D Editor.
- Upto 100 Undo/Redo's
You can set the number of undo redo's
the editor should support.
- License
You can develop any number of commercial products
using the 3D Editor commercial version.
3D Editor Version 2.0
c improvements
- Improved stability
More bugs fixed! [e.g. surface
simplification bug removed - now create better quality reduced
models]
- New feature added to the surface simplification tool; Zero Error
Simplification!
Just press "Simplify" button and watch all the
polygonal waste disappear without the model being compromised for
quality!
- Much improved Weld tool
A lot faster than before [time
complexity nearly linear in number of vertices] and lot more accurate
[close by points are snapped to average point center rather than grid
cell center].
- Context sensitive help
Press F1 with appropriate tool
window focused and corresponding help will open.
- Plugin Framework
The 3D Editor now supports extensibility;
add more features to the 3D Editor by creating plugins [both with simple
and complex functionality] in a very simple manner. For example,
create your own import/export plugins, or add your own tool to the
toolbar. The 3D Editor plugin framework activex component also comes
with context sensitive help.
- Multilingual Support
The 3D Editor can be easily
configured to support many different languages.
- Viewports are more interactive
The middle mouse button can
play a more active role now. Zooming or panning or revolving is now
possible when in any transformation mode with the help of the middle
mouse button.
- More information displayed in status bar.
New information
includes, Grid Size, cursor location in 3D, group that is below the
cursor [this is useful for identifying leaf groups that could be
embedded deep inside complex group trees] and a progress bar.
- Totally Customizable Toolbars
Rearrange the toolbars
within themselves or rearrange the buttons within each
toolbar.
- New BEND Tool
A very user friendly tool for easily
bending objects; create many wonderful objects like springs, spiral
staircases etc.
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